Extends:
Modifiers:
Source code
SFScoutBot.SFScoutBot%%
%function_comment% | float | AccelRate | ||
%function_comment% | SFPlayer | aPlayer | ||
%function_comment% | int | BotFOV | ||
%function_comment% | HUD | BotHUD | ||
%function_comment% | class<HUD> | BotHUDClass | ||
%function_comment% | bool | bScouting | ||
%function_comment% | FlashLightBeam | LightBeam | ||
%function_comment% | bool | oldBehind | ||
%function_comment% | float | oldFOV | ||
%function_comment% | HUD | oldHUD | ||
%function_comment% | name | oldState | ||
%function_comment% | float | PitchAccel | ||
%function_comment% | float | PitchVel | ||
%function_comment% | SFScoutBotRemote | RemoteControl | ||
%function_comment% | float | RotationDumpening | ||
%function_comment% | float | RotationRate | ||
%function_comment% | float | SpeedDumpening | ||
%function_comment% | rotator | ViewRotation | ||
%function_comment% | float | YawAccel | ||
%function_comment% | float | YawVel |
| ActivateLight () | |||
| Destroyed () | |||
| Drop (vector BlahBlahBlah) | |||
| ModifyDamage (out int Damage, out Pawn EventInstigator, out vector HitLocation, out vector Momentum, out name DamageType) | |||
| PostBeginPlay () | |||
| Tick (float DTime) | |||
| Trigger (Actor Other, Pawn EventInstigator) | |||
| UpdateLight (rotator rotViewRotation) |
{
BotHUDClass=Class'SFScoutBot.SFScoutBotHUD'
BotFOV=120
AccelRate=50.000000
RotationRate=50.000000
SpeedDumpening=20.000000
RotationDumpening=40.000000
bDestroyable=True
Health=125
EffectWhenDestroyed=Class'UnrealShare.SpriteBallExplosion'
EffectWhenDamaged=Class'UnrealShare.ParticleBurst'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=6
ChunkScale=0.350000
bStatic=False
Physics=PHYS_Flying
DrawType=DT_Mesh
Mesh=LodMesh'SFScoutBot.SFScoutBot'
CollisionHeight=14.000000
}